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Black Phoenix vs Just Players · NODWIN Clutch Series 12 ·

Black Phoenix 10–9 Just Players · Mirage

Black Phoenix won Mirage 10–9.

Black Phoenix won 9 of 12 rounds on CT and 1 of 11 on T.

Just Players won 10 of 11 rounds on CT and 3 of 12 on T.

bl1x1 had the best rating on the map, 1.75, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Black Phoenix 10 9/12 1/11 2/2
Just Players 9 10/11 3/12 0/2

Black Phoenix

Player K D A +/− ADR KAST HS% Swing Rating
MRcreed 20 19 3 +1 103.3 73.9% 85.0% -0.2% 1.42
4X1s 16 19 5 -3 81.8 73.9% 37.5% -1.2% 1.14
Salazar 15 19 8 -4 76.3 65.2% 26.7% -0.7% 1.02
topo 13 14 1 -1 46.0 60.9% 30.8% +1.9% 1.06
karnez 8 18 5 -10 50.3 56.5% 75.0% -5.4% 0.60

Just Players

Player K D A +/− ADR KAST HS% Swing Rating
bl1x1 24 12 3 +12 104.8 82.6% 70.8% +6.2% 1.75
sm3t 19 16 4 +3 90.2 78.3% 57.9% +0.4% 1.25
sstiNiX 17 16 10 +1 86.3 73.9% 52.9% +0.9% 1.18
h1te 15 11 2 +4 80.7 73.9% 33.3% +0.4% 1.18
Temny Prince 13 17 6 -4 50.8 78.3% 38.5% -3.8% 0.80

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer