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FaZe vs Sangal · Roman Imperium Cup IX ·

FaZe 2–13 Sangal · Dust2

Sangal won Dust2 13–2.

FaZe won 7 of 12 rounds on CT and 5 of 12 on T.

Sangal won 7 of 12 rounds on CT and 5 of 12 on T.

R4DYX had the best rating on the map, 1.49, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
FaZe 2 7/12 5/12 1/2
Sangal 13 7/12 5/12 1/2

FaZe

Player K D A +/− ADR KAST HS% Swing Rating
frozen 26 23 14 +3 110.1 82.8% 42.3% -0.3% 1.35
Twistzz 23 21 10 +2 83.1 86.2% 56.5% -0.3% 1.22
Neityu 20 19 8 +1 71.6 82.8% 45.0% -0.5% 1.16
jcobbb 15 20 7 -5 61.6 79.3% 80.0% -1.3% 0.92
JBOEN 12 18 3 -6 55.2 62.1% 33.3% -2.7% 0.80

Sangal

Player K D A +/− ADR KAST HS% Swing Rating
R4DYX 24 18 4 +6 103.3 75.9% 45.8% +3.1% 1.49
Joey 21 17 4 +4 73.7 86.2% 66.7% +1.9% 1.27
bnox 19 19 8 0 73.4 82.8% 68.4% +1.0% 1.17
puuha 19 22 12 -3 64.9 69.0% 36.8% -0.6% 1.02
adamS 18 21 11 -3 69.9 86.2% 50.0% -1.2% 1.05

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Time ran out
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Bomb exploded
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Bomb defused
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Time ran out
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 CT win Bomb defused
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer