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Nemesis vs BET-M · WINLINE MPKBK CIS LAN Season 7 ·

Nemesis 16–7 BET-M · Nuke

Nemesis won Nuke 16–7.

Nemesis won 7 of 12 rounds on CT and 5 of 12 on T.

BET-M won 7 of 12 rounds on CT and 5 of 12 on T.

Sdaim had the best rating on the map, 1.61, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Nemesis 16 7/12 5/12 1/2
BET-M 7 7/12 5/12 1/2

Nemesis

Player K D A +/− ADR KAST HS% Swing Rating
mag1k3Y 25 16 4 +9 87.6 85.7% 8.0% +4.0% 1.46
Sdaim 24 14 6 +10 110.9 71.4% 54.2% +4.8% 1.61
SELLTER 23 16 3 +7 69.1 71.4% 47.8% +0.3% 1.28
r3salt 21 22 12 -1 84.2 71.4% 38.1% -0.5% 1.11
tex1y 11 19 6 -8 46.6 60.7% 63.6% -3.0% 0.75

BET-M

Player K D A +/− ADR KAST HS% Swing Rating
z1Nny 24 22 8 +2 90.4 82.1% 70.8% +0.7% 1.30
executor 18 19 7 -1 76.8 78.6% 22.2% +0.2% 1.20
bluewh1te 17 20 4 -3 61.4 75.0% 64.7% -1.9% 0.94
synyx 16 20 4 -4 65.7 71.4% 62.5% +1.2% 1.11
Raijin 12 23 6 -11 51.1 64.3% 50.0% -5.9% 0.61

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Time ran out
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Bomb exploded
  25. Round 25 CT win Time ran out
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer