Subtick

Inner Circle Academy vs Privateer · CCT 2026 Challengers Europe Series 6 ·

Inner Circle Academy 2–11 Privateer · Dust2

Privateer won Dust2 11–2.

Inner Circle Academy won 8 of 11 rounds on CT and 3 of 12 on T.

Privateer won 9 of 12 rounds on CT and 3 of 11 on T.

Flierax had the best rating on the map, 1.58, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Inner Circle Academy 2 8/11 3/12 2/2
Privateer 11 9/12 3/11 0/2

Inner Circle Academy

Player K D A +/− ADR KAST HS% Swing Rating
Flierax 23 15 6 +8 116.3 82.6% 17.4% +3.8% 1.58
L1seYoung 20 18 8 +2 96.0 78.3% 60.0% +1.8% 1.32
tamefear 13 16 4 -3 69.5 60.9% 69.2% +0.7% 1.01
3ippoch 12 18 6 -6 60.5 60.9% 50.0% -4.6% 0.68
NaYz 8 16 9 -8 39.9 78.3% 25.0% -4.8% 0.59

Privateer

Player K D A +/− ADR KAST HS% Swing Rating
Prime 21 17 7 +4 94.8 78.3% 57.1% +2.1% 1.49
JAUSTERE 18 14 4 +4 79.1 65.2% 44.4% +1.2% 1.30
Ariant0 17 15 8 +2 72.1 82.6% 64.7% +0.3% 1.30
Frazehh 15 16 8 -1 96.4 82.6% 26.7% -0.2% 1.31
M1n1maL 13 15 4 -2 51.5 65.2% 84.6% -0.8% 0.97

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 T win Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Bomb exploded
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer