Nuclear TigeRES vs ex-Zero Tenacity · CCT 2026 Europe Series 11 ·
Nuclear TigeRES 13–4 ex-Zero Tenacity · Inferno
Nuclear TigeRES won Inferno 13–4.
Nuclear TigeRES won 9 of 12 rounds on CT and 4 of 5 on T.
ex-Zero Tenacity won 1 of 5 rounds on CT and 3 of 12 on T.
brutmonster had the best rating on the map, 1.49, with 14 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Nuclear TigeRES | 13 | 9/12 | 4/5 | 2/2 |
| ex-Zero Tenacity | 4 | 1/5 | 3/12 | 0/2 |
Nuclear TigeRES
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Djon | 17 | 9 | 3 | +8 | 110.4 | 76.5% | 64.7% | +4.2% | 1.48 |
| flouzer 赤瞳 | 16 | 11 | 5 | +5 | 79.9 | 88.2% | 18.8% | +1.6% | 1.17 |
| ayuki | 15 | 9 | 8 | +6 | 100.3 | 88.2% | 66.7% | +4.8% | 1.44 |
| tronic | 15 | 10 | 2 | +5 | 89.4 | 70.6% | 26.7% | +3.5% | 1.28 |
| senka | 11 | 10 | 10 | +1 | 75.7 | 82.4% | 36.4% | -0.3% | 1.00 |
ex-Zero Tenacity
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| brutmonster | 14 | 14 | 5 | 0 | 98.6 | 70.6% | 35.7% | +1.4% | 1.49 |
| Dragon | 12 | 14 | 3 | -2 | 62.5 | 82.4% | 33.3% | -2.4% | 1.16 |
| Cjoffo | 10 | 15 | 1 | -5 | 64.2 | 70.6% | 90.0% | -3.7% | 0.96 |
| Kind0 | 7 | 17 | 12 | -10 | 63.7 | 70.6% | 28.6% | -7.0% | 0.70 |
| VLDN | 6 | 15 | 8 | -9 | 54.6 | 64.7% | 50.0% | -3.9% | 0.78 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Time ran out
- Round 5 CT win Bomb defused
- Round 6 T win Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Terrorists win
- Round 11 T win Bomb exploded
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 T win Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Bomb exploded
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer