Subtick

Spirit vs 9z · IEM Cologne Major 2026 ·

Spirit 12–9 9z · Overpass

Spirit won Overpass 12–9.

Spirit won 9 of 12 rounds on CT and 3 of 12 on T.

9z won 9 of 12 rounds on CT and 3 of 12 on T.

sh1ro had the best rating on the map, 1.56, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Spirit 12 9/12 3/12 0/2
9z 9 9/12 3/12 2/2

Spirit

Player K D A +/− ADR KAST HS% Swing Rating
sh1ro 26 18 5 +8 103.6 82.1% 30.8% +2.7% 1.56
donk 25 21 6 +4 86.6 75.0% 68.0% +1.8% 1.38
magixx 16 18 6 -2 63.3 82.1% 37.5% +0.2% 1.10
zont1x 11 22 11 -11 59.8 64.3% 54.5% -4.9% 0.68
tN1R 10 22 6 -12 40.7 64.3% 40.0% -4.2% 0.64

9z

Player K D A +/− ADR KAST HS% Swing Rating
dgt 25 19 6 +6 86.3 82.1% 48.0% +3.8% 1.40
HUASOPEEK 21 18 7 +3 71.1 71.4% 57.1% +0.5% 1.18
meyern 19 18 6 +1 94.4 78.6% 47.4% +0.6% 1.21
luchov 18 16 15 +2 72.2 82.1% 50.0% -0.7% 1.11
max 18 17 7 +1 71.7 82.1% 66.7% +0.2% 1.17

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Bomb exploded
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer