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ANZC Locals Brisbane 2026 Season 2
12 parsed matches and 22 maps from ANZC Locals Brisbane 2026 Season 2.
Recent matches
- FlyQuest vs Abyssal 2–0 ANZC Locals Brisbane 2026 Season 2
- Ground Zero vs Abyssal 0–2 ANZC Locals Brisbane 2026 Season 2
- Ground Zero vs FlyQuest 0–2 ANZC Locals Brisbane 2026 Season 2
- Abyssal vs KZG 2–0 ANZC Locals Brisbane 2026 Season 2
- FlyQuest vs KZG 13–7 ANZC Locals Brisbane 2026 Season 2
- Ground Zero vs Abyssal 13–7 ANZC Locals Brisbane 2026 Season 2
- Abyssal vs Mindfreak 2–1 ANZC Locals Brisbane 2026 Season 2
- KZG vs BGNS Orange 2–1 ANZC Locals Brisbane 2026 Season 2
- madlikewizards vs Mindfreak 1–2 ANZC Locals Brisbane 2026 Season 2
- FlyQuest vs Abyssal 2–0 ANZC Locals Brisbane 2026 Season 2
- Mindfreak vs Abyssal 10–13 ANZC Locals Brisbane 2026 Season 2
- FlyQuest vs madlikewizards 13–8 ANZC Locals Brisbane 2026 Season 2
Highest rated
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| Kiyo | 4 | 85 | 57 | 17 | +28 | 107.9 | 68.2% | 35.3% | +3.7% | 1.56 |
| Fitzy | 3 | 47 | 33 | 9 | +14 | 92.5 | 76.8% | 46.8% | +0.6% | 1.46 |
| kairo | 6 | 108 | 80 | 21 | +28 | 92.8 | 74.2% | 33.3% | +3.4% | 1.44 |
| sliimey | 5 | 87 | 73 | 28 | +14 | 95.3 | 78.5% | 56.3% | +1.5% | 1.41 |
| 74lor | 6 | 106 | 85 | 26 | +21 | 94.6 | 77.3% | 60.4% | +1.9% | 1.40 |
| jks | 8 | 134 | 88 | 44 | +46 | 88.3 | 81.8% | 62.7% | +2.4% | 1.36 |
| nettik | 8 | 130 | 93 | 41 | +37 | 79.9 | 80.6% | 46.9% | +2.8% | 1.33 |
| Samuukxs | 3 | 41 | 30 | 9 | +11 | 82.6 | 66.1% | 68.3% | +3.4% | 1.31 |
| Kras | 3 | 46 | 34 | 12 | +12 | 91.3 | 73.2% | 50.0% | +2.2% | 1.30 |
| vinhy | 12 | 183 | 175 | 62 | +8 | 86.1 | 76.6% | 61.2% | +0.6% | 1.26 |
Map pool
| Map | Played | CT rounds won |
|---|---|---|
| Inferno | 7 | 53.8% |
| Dust2 | 6 | 46.5% |
| Ancient | 3 | 65.1% |
| Nuke | 2 | 63.2% |
| Cache | 2 | 37.8% |
| Anubis | 1 | 34.8% |
| Mirage | 1 | 47.4% |
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.