Arcade vs Ground Zero · ESL Challenger League Season 52 Oceania Cup 1 ·
Arcade 3–1 Ground Zero · Nuke
Arcade won Nuke 3–1.
Arcade won 2 of 4 rounds on CT and 1 of 12 on T.
Ground Zero won 11 of 12 rounds on CT and 2 of 4 on T.
sliimey had the best rating on the map, 2.08, with 23 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Arcade | 3 | 2/4 | 1/12 | 1/2 |
| Ground Zero | 1 | 11/12 | 2/4 | 1/2 |
Arcade
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Kras | 8 | 14 | 4 | -6 | 78.3 | 50.0% | 100.0% | -4.6% | 0.92 |
| N1ghtraid | 8 | 14 | 2 | -6 | 75.1 | 50.0% | 37.5% | -5.6% | 0.87 |
| 74lor | 7 | 15 | 5 | -8 | 61.3 | 62.5% | 57.1% | -5.1% | 0.75 |
| Jynx | 6 | 13 | 2 | -7 | 59.1 | 56.3% | 83.3% | -3.1% | 0.87 |
| Mechanical | 5 | 15 | 3 | -10 | 59.9 | 56.3% | 80.0% | -5.5% | 0.71 |
Ground Zero
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| sliimey | 23 | 4 | 1 | +19 | 140.8 | 81.3% | 65.2% | +8.8% | 2.08 |
| hazr | 12 | 7 | 5 | +5 | 86.7 | 87.5% | 50.0% | +3.8% | 1.35 |
| apocdud | 12 | 9 | 2 | +3 | 62.8 | 56.3% | 16.7% | +4.2% | 1.12 |
| vision | 12 | 9 | 7 | +3 | 87.0 | 87.5% | 50.0% | +3.6% | 1.27 |
| omichella | 11 | 5 | 2 | +6 | 66.6 | 81.3% | 81.8% | +2.8% | 1.28 |
| tucks | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Bomb defused
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 T win Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 T win Bomb exploded
- Round 16 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer