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Aurora vs The MongolZ · PGL Masters Bucharest 2026 ·

Aurora 16–7 The MongolZ · Inferno

Aurora won Inferno 16–7.

Aurora won 7 of 12 rounds on CT and 5 of 12 on T.

The MongolZ won 7 of 12 rounds on CT and 5 of 12 on T.

Wicadia had the best rating on the map, 1.54, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Aurora 16 7/12 5/12 1/2
The MongolZ 7 7/12 5/12 1/2

Aurora

Player K D A +/− ADR KAST HS% Swing Rating
Wicadia 26 16 9 +10 113.0 78.6% 61.5% +2.9% 1.54
Jimpphat 18 17 5 +1 62.8 67.9% 61.1% +2.0% 1.12
woxic 16 15 2 +1 50.9 71.4% 6.3% +1.3% 1.02
XANTARES 16 19 8 -3 67.0 64.3% 81.3% -1.7% 0.92
kyxsan 15 18 5 -3 68.9 75.0% 66.7% -1.3% 1.00

The MongolZ

Player K D A +/− ADR KAST HS% Swing Rating
Techno4K 19 19 3 0 72.4 67.9% 47.4% -0.3% 1.14
910 18 18 6 0 74.2 53.6% 38.9% +0.4% 1.13
nin9 18 20 4 -2 71.2 64.3% 50.0% -2.7% 0.98
cobrazera 15 19 7 -4 59.2 71.4% 66.7% -2.2% 0.93
bLitz 14 14 10 0 68.8 78.6% 35.7% +1.2% 1.17

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Time ran out
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Time ran out
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Bomb defused
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Bomb exploded
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer