BASEMENT BOYS vs Fire Flux · ESL Challenger League Season 52 Europe Cup 2 ·
BASEMENT BOYS 10–13 Fire Flux · Cache
Fire Flux won Cache 13–10.
BASEMENT BOYS won 7 of 12 rounds on CT and 5 of 12 on T.
Fire Flux won 7 of 12 rounds on CT and 5 of 12 on T.
xEternaLxx had the best rating on the map, 1.52, with 22 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| BASEMENT BOYS | 10 | 7/12 | 5/12 | 2/2 |
| Fire Flux | 13 | 7/12 | 5/12 | 0/2 |
BASEMENT BOYS
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| kr1vda | 23 | 17 | 4 | +6 | 118.6 | 70.8% | 34.8% | +0.2% | 1.48 |
| OWNER | 16 | 16 | 6 | 0 | 97.8 | 70.8% | 62.5% | -2.0% | 1.20 |
| maggent | 15 | 16 | 6 | -1 | 93.5 | 79.2% | 53.3% | -1.1% | 1.20 |
| Tr0ublE | 12 | 15 | 6 | -3 | 81.0 | 75.0% | 50.0% | -1.2% | 1.09 |
| fakerealityy | 6 | 18 | 3 | -12 | 27.4 | 58.3% | 16.7% | -5.6% | 0.43 |
Fire Flux
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| xEternaLxx | 22 | 14 | 4 | +8 | 82.7 | 75.0% | 50.0% | +3.9% | 1.52 |
| Quality | 17 | 14 | 6 | +3 | 72.8 | 79.2% | 70.6% | +2.3% | 1.26 |
| Cizzx | 17 | 17 | 6 | 0 | 74.5 | 75.0% | 47.1% | +1.1% | 1.22 |
| zemix | 14 | 17 | 5 | -3 | 60.1 | 66.7% | 50.0% | +0.5% | 0.99 |
| zer0UKY | 12 | 15 | 5 | -3 | 67.5 | 79.2% | 50.0% | +0.8% | 1.04 |
| Coach|wecles- | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 T win Terrorists win
- Round 3 T win Terrorists win
- Round 4 T win Terrorists win
- Round 5 T win Terrorists win
- Round 6 T win Bomb exploded
- Round 7 CT win Time ran out
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Bomb defused
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Bomb exploded
- Round 17 T win Terrorists win
- Round 18 T win Terrorists win
- Round 19 T win Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Time ran out
- Round 24 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer