Bebop vs DONSTU · CCT 2026 Europe Series 5 Closed Qualifier ·
Bebop 13–7 DONSTU · Nuke
Bebop won Nuke 13–7.
Bebop won 6 of 8 rounds on CT and 7 of 12 on T.
DONSTU won 5 of 12 rounds on CT and 2 of 8 on T.
redzed had the best rating on the map, 1.57, with 17 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Bebop | 13 | 6/8 | 7/12 | 1/2 |
| DONSTU | 7 | 5/12 | 2/8 | 1/2 |
Bebop
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| redzed | 17 | 9 | 4 | +8 | 82.7 | 90.0% | 52.9% | +4.8% | 1.57 |
| fozil | 17 | 12 | 2 | +5 | 91.0 | 90.0% | 76.5% | +2.3% | 1.44 |
| idisbalance | 15 | 11 | 5 | +4 | 91.6 | 85.0% | 33.3% | +0.6% | 1.32 |
| faydett | 13 | 12 | 7 | +1 | 78.7 | 85.0% | 46.2% | -0.6% | 1.09 |
| lov1kus | 10 | 11 | 3 | -1 | 50.6 | 90.0% | 30.0% | -2.0% | 0.99 |
DONSTU
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| LAKSHERRRRRRRRRRRRRi | 14 | 15 | 4 | -1 | 73.0 | 65.0% | 57.1% | +0.4% | 1.11 |
| gleb86rus | 13 | 13 | 3 | 0 | 66.1 | 80.0% | 61.5% | +2.2% | 1.22 |
| phorate | 12 | 14 | 1 | -2 | 65.8 | 65.0% | 33.3% | -0.6% | 1.01 |
| Due1yant | 9 | 15 | 6 | -6 | 57.2 | 80.0% | 44.4% | -2.5% | 0.86 |
| NeoLife | 7 | 15 | 2 | -8 | 44.3 | 55.0% | 85.7% | -4.7% | 0.56 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Bomb exploded
- Round 3 T win Bomb exploded
- Round 4 T win Bomb exploded
- Round 5 CT win Time ran out
- Round 6 CT win Time ran out
- Round 7 CT win Counter-Terrorists win
- Round 8 T win Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Bomb exploded
- Round 11 CT win Counter-Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Time ran out
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Bomb exploded
- Round 18 CT win Time ran out
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer