Color vs CYBERSHOKE Prospects · GLuck Moscow Cyber Games 2026 Closed Qualifier ·
Color 2–13 CYBERSHOKE Prospects · Dust2
CYBERSHOKE Prospects won Dust2 13–2.
Color won 4 of 9 rounds on CT and 9 of 12 on T.
CYBERSHOKE Prospects won 3 of 12 rounds on CT and 5 of 9 on T.
lattykk had the best rating on the map, 2.04, with 21 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Color | 2 | 4/9 | 9/12 | 1/2 |
| CYBERSHOKE Prospects | 13 | 3/12 | 5/9 | 1/2 |
Color
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| lattykk | 21 | 7 | 8 | +14 | 144.4 | 81.0% | 23.8% | +8.9% | 2.04 |
| oz1k | 20 | 14 | 5 | +6 | 117.4 | 76.2% | 45.0% | +0.3% | 1.36 |
| Ryujin | 15 | 12 | 7 | +3 | 96.2 | 85.7% | 53.3% | -0.2% | 1.23 |
| cronuss | 10 | 16 | 7 | -6 | 76.7 | 52.4% | 50.0% | -1.1% | 0.81 |
| reyoz | 6 | 12 | 4 | -6 | 41.9 | 66.7% | 50.0% | -1.0% | 0.78 |
| Coach|cauzb | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
CYBERSHOKE Prospects
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| pleynnn | 14 | 13 | 1 | +1 | 86.0 | 71.4% | 64.3% | -0.8% | 1.24 |
| SquEzxc | 14 | 13 | 1 | +1 | 112.8 | 76.2% | 28.6% | -1.6% | 1.37 |
| tw1sterzaza | 14 | 16 | 2 | -2 | 72.9 | 52.4% | 35.7% | -1.8% | 1.03 |
| DAN9ARMATURA | 10 | 14 | 6 | -4 | 69.3 | 71.4% | 30.0% | +0.7% | 1.11 |
| dezl3bio | 9 | 17 | 9 | -8 | 88.5 | 66.7% | 100.0% | -4.1% | 0.93 |
| Coach|VertQAQ | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Terrorists win
- Round 3 T win Bomb exploded
- Round 4 CT win Time ran out
- Round 5 CT win Counter-Terrorists win
- Round 6 T win Bomb exploded
- Round 7 T win Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Terrorists win
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 CT win Time ran out
- Round 16 T win Bomb exploded
- Round 17 T win Bomb exploded
- Round 18 T win Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer