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Enjoy vs Sashi Academy · European Pro League Series 8 Closed Qualifier ·

Enjoy 13–10 Sashi Academy · Nuke

Enjoy won Nuke 13–10.

Enjoy won 9 of 12 rounds on CT and 4 of 12 on T.

Sashi Academy won 8 of 12 rounds on CT and 3 of 12 on T.

Damsi had the best rating on the map, 1.43, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Enjoy 13 9/12 4/12 0/2
Sashi Academy 10 8/12 3/12 2/2

Enjoy

Player K D A +/− ADR KAST HS% Swing Rating
roxesz 17 15 0 +2 90.9 66.7% 35.3% -1.6% 1.09
nbl 16 15 4 +1 74.5 70.8% 50.0% +2.4% 1.28
kurosa 16 19 8 -3 83.6 75.0% 62.5% -1.8% 1.01
sh1geo 13 17 5 -4 54.1 66.7% 46.2% -0.4% 0.96
zazzer 12 17 3 -5 56.6 54.2% 83.3% -1.0% 0.91

Sashi Academy

Player K D A +/− ADR KAST HS% Swing Rating
Mol011 20 15 3 +5 83.9 58.3% 50.0% +0.1% 1.19
Damsi 19 14 6 +5 109.3 75.0% 52.6% +1.8% 1.43
ETYYY 16 17 6 -1 69.5 79.2% 62.5% -1.8% 1.10
LethJ 12 18 5 -6 48.8 75.0% 41.7% -2.9% 0.77
Mizi 11 14 3 -3 49.4 70.8% 45.5% -1.2% 0.91
AmaNEk 0 1 0 -1 0.0 100.0% – 0.0% 0.31

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Time ran out
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Time ran out
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Time ran out
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Time ran out
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer