Subtick

Fire Flux vs NAVI Junior · ESEA Season 57 Europe Finals ·

Fire Flux 13–11 NAVI Junior · Anubis

Fire Flux won Anubis 13–11.

Fire Flux won 8 of 12 rounds on CT and 5 of 12 on T.

NAVI Junior won 7 of 12 rounds on CT and 4 of 12 on T.

FAZERY had the best rating on the map, 1.76, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Fire Flux 13 8/12 5/12 2/2
NAVI Junior 11 7/12 4/12 0/2

Fire Flux

Player K D A +/− ADR KAST HS% Swing Rating
FAZERY 25 16 4 +9 133.6 76.0% 44.0% +4.4% 1.76
MahaR 14 20 4 -6 87.9 72.0% 57.1% -3.4% 1.04
yoki 13 18 0 -5 67.4 60.0% 30.8% -1.5% 0.95
skizzyee 13 20 4 -7 81.6 60.0% 61.5% -1.2% 0.97
kodak 10 18 7 -8 67.4 68.0% 30.0% -1.8% 0.90
Coach|snatchie 0 0 0 0 0.0 100.0% – 0.0% 0.78

NAVI Junior

Player K D A +/− ADR KAST HS% Swing Rating
xEternaLxx 26 15 6 +11 117.7 84.0% 65.4% +2.6% 1.64
zer0UKY 20 14 0 +6 129.4 76.0% 25.0% +0.2% 1.43
Quality 16 15 8 +1 90.6 92.0% 87.5% -0.8% 1.18
Cizzx 15 16 3 -1 84.7 80.0% 53.3% -0.6% 1.13
zemix 15 16 7 -1 86.2 72.0% 66.7% +2.1% 1.18
Coach|wecles- 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Bomb defused
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 T win Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Time ran out
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 CT win Time ran out
  23. Round 23 CT win Bomb defused
  24. Round 24 T win Bomb exploded
  25. Round 25 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer