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HOTU vs CYBERSHOKE Prospects · GLuck Moscow Cyber Games 2026 Closed Qualifier ·

HOTU 9–6 CYBERSHOKE Prospects · Anubis

HOTU won Anubis 9–6.

HOTU won 6 of 12 rounds on CT and 7 of 11 on T.

CYBERSHOKE Prospects won 4 of 11 rounds on CT and 6 of 12 on T.

mizu had the best rating on the map, 1.58, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
HOTU 9 6/12 7/11 1/2
CYBERSHOKE Prospects 6 4/11 6/12 1/2

HOTU

Player K D A +/− ADR KAST HS% Swing Rating
mizu 19 14 3 +5 115.8 65.2% 47.4% +2.4% 1.58
frontales 16 15 5 +1 95.3 69.6% 31.3% -0.2% 1.25
n0rb3r7 16 17 3 -1 103.9 69.6% 56.3% -0.6% 1.27
dwushka 12 17 4 -5 60.0 69.6% 58.3% -2.4% 0.90
kade0 7 16 9 -9 57.9 65.2% 28.6% -3.7% 0.76
Coach|mou 0 0 0 0 0.0 100.0% – 0.0% 0.78

CYBERSHOKE Prospects

Player K D A +/− ADR KAST HS% Swing Rating
tw1sterzaza 19 18 7 +1 115.8 78.3% 42.1% +1.0% 1.36
pleynnn 18 14 3 +4 107.0 73.9% 55.6% +1.1% 1.34
SquEzxc 17 12 2 +5 85.7 78.3% 17.6% +1.6% 1.31
DAN9ARMATURA 12 14 2 -2 69.8 65.2% 50.0% +0.1% 0.97
dezl3bio 10 11 4 -1 64.2 82.6% 50.0% -0.2% 1.00
Coach|VertQAQ 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Time ran out
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Time ran out
  10. Round 10 CT win Bomb defused
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer