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Liquid vs M80 · iBUYPOWER Masters FML 2026 ·

Liquid 16–8 M80 · Cache

Liquid won Cache 16–8.

Liquid won 7 of 12 rounds on CT and 3 of 12 on T.

M80 won 9 of 12 rounds on CT and 4 of 12 on T.

malbsMd had the best rating on the map, 1.43, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Liquid 16 7/12 3/12 0/2
M80 8 9/12 4/12 1/2

Liquid

Player K D A +/− ADR KAST HS% Swing Rating
malbsMd 24 18 10 +6 80.5 76.7% 62.5% +3.7% 1.43
NAF 20 21 3 -1 70.9 63.3% 40.0% -0.3% 1.10
Jorko 19 17 6 +2 75.5 73.3% 47.4% +2.0% 1.28
EliGE 16 23 6 -7 65.2 66.7% 68.8% -3.1% 0.87
JT 13 18 8 -5 53.2 66.7% 53.8% -1.8% 0.89

M80

Player K D A +/− ADR KAST HS% Swing Rating
Lake 26 22 5 +4 107.5 73.3% 57.7% +1.2% 1.35
Swisher 24 21 8 +3 88.6 63.3% 54.2% +1.2% 1.19
slaxz- 15 15 4 0 56.5 76.7% 13.3% -1.5% 0.95
s1n 14 21 6 -7 58.4 60.0% 64.3% -3.2% 0.73
JBa 12 18 4 -6 44.4 70.0% 66.7% -2.6% 0.78

Rounds

  1. Round 1
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 T win Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Time ran out
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Time ran out
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Bomb exploded
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Counter-Terrorists win
  30. Round 30 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer