NRG vs Tactical Chaos · FiRe Last Chance 2026 ·
NRG 13–4 Tactical Chaos · Ancient
NRG won Ancient 13–4.
NRG won 2 of 5 rounds on CT and 10 of 12 on T.
Tactical Chaos won 2 of 12 rounds on CT and 3 of 5 on T.
Grim had the best rating on the map, 1.35, with 16 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| NRG | 13 | 2/5 | 10/12 | 1/2 |
| Tactical Chaos | 4 | 2/12 | 3/5 | 1/2 |
NRG
Tactical Chaos
Rounds
- Round 1 T win Bomb exploded
- Round 2 T win Bomb exploded
- Round 3 CT win Bomb defused
- Round 4 T win Bomb exploded
- Round 5 T win Bomb exploded
- Round 6 T win Terrorists win
- Round 7 T win Bomb exploded
- Round 8 T win Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Bomb exploded
- Round 11 T win Terrorists win
- Round 12 CT win Time ran out
- Round 13 T win Terrorists win
- Round 14 T win Bomb exploded
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Terrorists win
- Round 17 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer