Subtick

NRG vs Tactical Chaos · FiRe Last Chance 2026 ·

NRG 13–4 Tactical Chaos · Ancient

NRG won Ancient 13–4.

NRG won 2 of 5 rounds on CT and 10 of 12 on T.

Tactical Chaos won 2 of 12 rounds on CT and 3 of 5 on T.

Grim had the best rating on the map, 1.35, with 16 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
NRG 13 2/5 10/12 1/2
Tactical Chaos 4 2/12 3/5 1/2

NRG

Player K D A +/− ADR KAST HS% Swing Rating
Grim 16 12 6 +4 96.1 82.4% 18.8% +0.9% 1.35
Sonic 12 10 3 +2 70.9 70.6% 41.7% +1.9% 1.18
hallzerk 11 8 3 +3 78.2 82.4% 27.3% +1.5% 1.24
Jeorge 10 11 1 -1 58.9 76.5% 60.0% -0.3% 0.98
nitr0 9 13 3 -4 62.8 70.6% 33.3% -2.3% 0.87

Tactical Chaos

Player K D A +/− ADR KAST HS% Swing Rating
Kud 11 14 4 -3 83.7 88.2% 54.5% -3.0% 1.03
Koda 10 15 3 -5 73.6 70.6% 50.0% -4.6% 0.83
AGL 9 12 2 -3 72.6 76.5% 33.3% -1.5% 1.00
Boke 8 9 4 -1 77.6 76.5% 50.0% -3.0% 0.98
Fedu 6 11 2 -5 49.9 76.5% 50.0% -3.2% 0.79

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Bomb exploded
  3. Round 3 CT win Bomb defused
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Time ran out
  13. Round 13 T win Terrorists win
  14. Round 14 T win Bomb exploded
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer