Phantom Academy vs ex-Zero Tenacity · CCT 2026 Challengers Europe Series 6 ·
Phantom Academy 13–2 ex-Zero Tenacity · Nuke
Phantom Academy won Nuke 13–2.
Phantom Academy won 9 of 12 rounds on CT and 1 of 12 on T.
ex-Zero Tenacity won 11 of 12 rounds on CT and 2 of 12 on T.
Cjoffo had the best rating on the map, 1.26, with 22 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Phantom Academy | 13 | 9/12 | 1/12 | 1/2 |
| ex-Zero Tenacity | 2 | 11/12 | 2/12 | 1/2 |
Phantom Academy
ex-Zero Tenacity
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Dragon | 23 | 24 | 13 | -1 | 84.6 | 69.0% | 56.5% | -2.0% | 1.10 |
| Cjoffo | 22 | 18 | 5 | +4 | 70.9 | 69.0% | 54.5% | +1.6% | 1.26 |
| Kind0 | 22 | 24 | 8 | -2 | 71.1 | 69.0% | 45.5% | +0.3% | 1.12 |
| brutmonster | 20 | 22 | 8 | -2 | 96.6 | 72.4% | 30.0% | -0.1% | 1.16 |
| VLDN | 18 | 20 | 3 | -2 | 57.1 | 72.4% | 55.6% | -0.8% | 0.99 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Bomb defused
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 T win Terrorists win
- Round 8 CT win Bomb defused
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Bomb defused
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Bomb defused
- Round 16 CT win Bomb defused
- Round 17 T win Bomb exploded
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 T win Terrorists win
- Round 23
- Round 24 CT win Counter-Terrorists win
- Round 25 T win Terrorists win
- Round 26 T win Terrorists win
- Round 27 CT win Counter-Terrorists win
- Round 28 CT win Counter-Terrorists win
- Round 29 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer