Subtick

Quintessence vs Ryvex · CCT 2026 Challengers Europe Series 8 ·

Quintessence 11–9 Ryvex · Nuke

Quintessence won Nuke 11–9.

Quintessence won 8 of 12 rounds on CT and 2 of 12 on T.

Ryvex won 10 of 12 rounds on CT and 3 of 12 on T.

Electro had the best rating on the map, 1.50, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Quintessence 11 8/12 2/12 1/2
Ryvex 9 10/12 3/12 1/2

Quintessence

Player K D A +/− ADR KAST HS% Swing Rating
Electro 25 18 6 +7 111.8 66.7% 32.0% +2.4% 1.50
kemi 15 17 5 -2 60.4 70.8% 53.3% -0.8% 0.96
dehier 15 20 5 -5 63.0 66.7% 46.7% 0.0% 1.00
L4F 13 23 8 -10 70.0 54.2% 69.2% -4.9% 0.66
fade 10 21 4 -11 40.5 58.3% 40.0% -4.9% 0.59

Ryvex

Player K D A +/− ADR KAST HS% Swing Rating
wfn 23 17 2 +6 110.5 58.3% 17.4% -0.9% 1.33
oskvr 20 17 2 +3 73.3 70.8% 55.0% +3.8% 1.37
swaggy 15 20 4 -5 71.3 54.2% 46.7% -3.5% 0.81
N0R1 13 17 4 -4 62.0 54.2% 46.2% +0.6% 0.98
jeyN 13 22 7 -9 63.9 66.7% 38.5% -2.9% 0.84

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer