MASONIC
MASONIC won 13 of 20 parsed maps (65.0%), 44.4% of CT rounds and 45.5% of T rounds.
Most played map: Nuke, with 83.3% of maps won.
- Maps
- 13–7
- Match
- 3–7
- Win %
- 65.0%
- CT rounds
- 44.4%
- T rounds
- 45.5%
- Pistols
- 45.0%
By map
| Map | Played | Won | Win % | CT rounds | T rounds | Pistols |
|---|---|---|---|---|---|---|
| Nuke | 6 | 5 | 83.3% | 56.9% | 55.2% | 50.0% |
| Cache | 5 | 4 | 80.0% | 41.7% | 46.4% | 40.0% |
| Ancient | 3 | 1 | 33.3% | 38.7% | 39.4% | 0.0% |
| Mirage | 2 | 2 | 100.0% | 45.8% | 50.0% | 75.0% |
| Dust2 | 2 | 1 | 50.0% | 16.7% | 0.0% | 25.0% |
| Inferno | 1 | 0 | 0.0% | 58.3% | 20.0% | 100.0% |
| Anubis | 1 | 0 | 0.0% | 58.3% | 41.7% | 100.0% |
Players
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| b0RUP | 20 | 241 | 311 | 92 | -70 | 65.1 | 71.0% | 66.0% | -2.1% | 0.96 |
| Botman | 20 | 288 | 297 | 85 | -9 | 72.4 | 71.9% | 52.1% | -0.5% | 1.11 |
| Kralle | 20 | 340 | 312 | 91 | +28 | 87.8 | 69.3% | 52.9% | +0.5% | 1.26 |
| Slexa | 16 | 199 | 228 | 47 | -29 | 74.1 | 66.6% | 46.2% | -0.5% | 1.08 |
| Bukhavez | 11 | 122 | 185 | 56 | -63 | 62.7 | 63.8% | 53.3% | -2.8% | 0.84 |
| Frøslev | 9 | 111 | 136 | 51 | -25 | 67.2 | 77.6% | 55.0% | -2.3% | 0.94 |
| Noruyp | 4 | 50 | 49 | 9 | +1 | 64.1 | 66.3% | 32.0% | +0.5% | 1.07 |
Recent matches
- MASONIC vs ex-Zero Tenacity 1–2 CCT 2026 Europe Series 10
- MASONIC vs Phantom Academy 2–0 CCT 2026 Europe Series 10
- PCIFIC vs MASONIC 2–1 CCT 2026 Europe Series 10
- MASONIC vs Lavked 1–2 CCT 2026 Europe Series 10
- MASONIC vs HYPERSPIRIT 0–2 CCT 2026 Europe Series 7
- Drip Too Hard vs MASONIC 2–0 CCT 2026 Europe Series 7
- MASONIC vs ex-Zero Tenacity 0–2 CCT 2026 Europe Series 7
- MASONIC vs Bebop 2–0 CCT 2026 Europe Series 7
- Washed vs MASONIC 2–1 POWER Ligaen Season 32
- struggletony vs MASONIC 6–13 POWER Ligaen Season 32
Events
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.