SINQU
SINQU won 9 of 27 parsed maps (33.3%), 48.4% of CT rounds and 37.5% of T rounds.
Most played map: Nuke, with 44.4% of maps won.
- Maps
- 9–18
- Match
- 5–13
- Win %
- 33.3%
- CT rounds
- 48.4%
- T rounds
- 37.5%
- Pistols
- 54.7%
By map
| Map | Played | Won | Win % | CT rounds | T rounds | Pistols |
|---|---|---|---|---|---|---|
| Nuke | 9 | 4 | 44.4% | 51.2% | 41.6% | 44.4% |
| Cache | 7 | 2 | 28.6% | 46.9% | 44.3% | 64.3% |
| Ancient | 4 | 1 | 25.0% | 37.8% | 27.5% | 75.0% |
| Anubis | 3 | 2 | 66.7% | 54.2% | 37.1% | 50.0% |
| Inferno | 2 | 0 | 0.0% | 62.5% | 20.8% | 50.0% |
| Dust2 | 1 | 0 | 0.0% | 0.0% | 50.0% | 100.0% |
| Mirage | 1 | 0 | 0.0% | 41.7% | 25.0% | 0.0% |
Players
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| imbaemba | 27 | 372 | 402 | 82 | -30 | 71.0 | 67.1% | 38.2% | +0.2% | 1.11 |
| Eem3l1 | 25 | 336 | 412 | 114 | -76 | 71.0 | 69.5% | 58.0% | -1.2% | 1.02 |
| MikOne | 22 | 338 | 365 | 109 | -27 | 72.3 | 70.5% | 61.5% | -0.4% | 1.10 |
| doivo | 27 | 384 | 466 | 120 | -82 | 77.3 | 68.8% | 66.9% | -1.6% | 1.04 |
| Heke | 26 | 370 | 411 | 120 | -41 | 72.0 | 68.2% | 49.2% | -0.7% | 1.08 |
| 0njib | 5 | 33 | 56 | 11 | -23 | 54.1 | 59.7% | 48.5% | -1.8% | 0.86 |
| Coach|louna | 6 | 12 | 12 | 8 | 0 | 16.4 | 56.7% | 66.7% | -0.1% | 0.73 |
| Kp0 | 2 | 16 | 36 | 7 | -20 | 48.7 | 60.0% | 75.0% | -4.5% | 0.60 |
Recent matches
- ex-ENCE vs SINQU 2–0 NODWIN Clutch Series 14 Closed Qualifier
- SINQU vs Orion Wanderers 13–7 Roman Imperium Cup IX
- OG vs SINQU 13–9 Roman Imperium Cup IX
- G2 Ares vs SINQU 2–13 Roman Imperium Cup IX
- PURE vs SINQU 13–9 Roman Imperium Cup IX
- Falcons Force vs SINQU 13–8 Roman Imperium Cup IX
- Lazer Cats vs SINQU 13–7 FOX Legacy Season 1
- NT vs SINQU 13–7 FOX Legacy Season 1
- FlameHard vs SINQU 23–25 FOX Legacy Season 1
- SINQU vs SAW 6–13 FOX Legacy Season 1
- SINQU vs Misa 1–2 NODWIN Clutch Series 12 Closed Qualifier
- Drama vs SINQU 2–1 NODWIN Clutch Series 12 Closed Qualifier
Events
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.