Subtick

The MongolZ Academy

The MongolZ Academy won 0 of 2 parsed maps (0.0%), 12.5% of CT rounds and 14.3% of T rounds.

Most played map: Ancient, with 0.0% of maps won.

Maps
0–2
Match
0–1
Win %
0.0%
CT rounds
12.5%
T rounds
14.3%
Pistols
0.0%

By map

Map Played Won Win % CT rounds T rounds Pistols
Ancient 1 0 0.0% 25.0% 16.7% 0.0%
Mirage 1 0 0.0% 8.3% 0.0% 0.0%

Players

Player Maps K D A +/− ADR KAST HS% Swing Rating
suRevs 2 6 27 1 -21 25.1 46.7% 33.3% -6.0% 0.37
Rifle 2 11 26 5 -15 43.6 53.4% 72.7% -5.3% 0.64
Irux 2 17 26 4 -9 65.2 60.0% 47.1% -4.4% 0.89

Recent matches

Events

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.