Sashi vs Inner Circle · Digital Crusade Super DraculaN Season 1 ·
Sashi 14–16 Inner Circle · Nuke
Inner Circle won Nuke 16–14.
Sashi won 8 of 12 rounds on CT and 4 of 12 on T.
Inner Circle won 8 of 12 rounds on CT and 4 of 12 on T.
headtr1ck had the best rating on the map, 1.62, with 26 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Sashi | 14 | 8/12 | 4/12 | 2/2 |
| Inner Circle | 16 | 8/12 | 4/12 | 0/2 |
Sashi
Inner Circle
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| headtr1ck | 26 | 15 | 3 | +11 | 93.3 | 83.3% | 38.5% | +5.3% | 1.62 |
| Dawy | 25 | 22 | 7 | +3 | 86.4 | 83.3% | 44.0% | +1.2% | 1.29 |
| cptkurtka023 | 19 | 22 | 10 | -3 | 73.7 | 76.7% | 47.4% | -0.9% | 1.01 |
| onic | 19 | 22 | 6 | -3 | 73.1 | 76.7% | 36.8% | -0.9% | 1.06 |
| zeRRoFIX | 18 | 20 | 2 | -2 | 69.1 | 66.7% | 50.0% | -2.2% | 0.96 |
Rounds
- Round 1 T win Bomb exploded
- Round 2 CT win Bomb defused
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 T win Bomb exploded
- Round 6 CT win Time ran out
- Round 7 CT win Bomb defused
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Bomb exploded
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Bomb defused
- Round 15 CT win Bomb defused
- Round 16 CT win Bomb defused
- Round 17 T win Terrorists win
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 T win Bomb exploded
- Round 22 CT win Bomb defused
- Round 23 T win Bomb exploded
- Round 24 T win Terrorists win
- Round 25 CT win Counter-Terrorists win
- Round 26 T win Bomb exploded
- Round 27 T win Terrorists win
- Round 28 CT win Counter-Terrorists win
- Round 29 T win Bomb exploded
- Round 30 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer