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PRIVATE vs Honvéd · CIS Esports League CyberClash Season 2 ·

PRIVATE 16–4 Honvéd · Ancient

PRIVATE won Ancient 16–4.

PRIVATE won 8 of 12 rounds on CT and 4 of 12 on T.

Honvéd won 8 of 12 rounds on CT and 4 of 12 on T.

es0r7 had the best rating on the map, 1.74, with 29 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
PRIVATE 16 8/12 4/12 0/2
Honvéd 4 8/12 4/12 2/2

PRIVATE

Player K D A +/− ADR KAST HS% Swing Rating
z1k4 27 20 5 +7 99.3 75.0% 25.9% +5.0% 1.63
sowalio 27 20 6 +7 93.0 67.9% 44.4% +3.1% 1.47
1eeR 17 22 10 -5 69.2 75.0% 47.1% -1.8% 0.99
sh1nejezzz 16 19 10 -3 69.9 85.7% 62.5% -3.7% 0.95
H4SAN4TOR 16 20 8 -4 65.4 75.0% 62.5% -2.6% 0.96

Honvéd

Player K D A +/− ADR KAST HS% Swing Rating
es0r7 29 17 7 +12 114.7 71.4% 20.7% +7.4% 1.74
1NSERT2 20 22 13 -2 83.4 78.6% 50.0% -1.5% 1.11
marTineZ 19 22 9 -3 78.7 78.6% 47.4% -2.2% 0.99
noleN 17 19 7 -2 62.0 64.3% 64.7% -1.5% 0.94
zs0lt1 15 24 7 -9 59.0 71.4% 60.0% -3.9% 0.74

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Bomb exploded
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Bomb defused
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Time ran out
  20. Round 20 CT win Time ran out
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer