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The KnockoutX vs Alter Ego · ESL Challenger League Season 52 Asia-Pacific Cup 3 ·

The KnockoutX 10–8 Alter Ego · Cache

The KnockoutX won Cache 10–8.

The KnockoutX won 8 of 12 rounds on CT and 2 of 11 on T.

Alter Ego won 9 of 11 rounds on CT and 4 of 12 on T.

Pokemon had the best rating on the map, 1.85, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
The KnockoutX 10 8/12 2/11 1/2
Alter Ego 8 9/11 4/12 1/2

The KnockoutX

Player K D A +/− ADR KAST HS% Swing Rating
z1ayr 17 15 4 +2 86.8 69.6% 29.4% +0.6% 1.26
Yuxz 17 15 6 +2 81.1 78.3% 64.7% +2.7% 1.38
hoshino 15 16 4 -1 77.0 69.6% 66.7% +2.0% 1.22
akari319 11 17 5 -6 51.4 65.2% 54.5% -0.6% 0.89
KLRoxy 7 18 5 -11 34.7 60.9% 42.9% -2.6% 0.62
Coach|Elysion 0 0 0 0 0.0 100.0% – 0.0% 0.78

Alter Ego

Player K D A +/− ADR KAST HS% Swing Rating
Pokemon 27 14 5 +13 146.7 87.0% 63.0% +3.1% 1.85
adeX 20 14 5 +6 108.5 78.3% 5.0% +0.6% 1.35
laxiee 12 12 6 0 87.1 82.6% 75.0% -0.7% 1.18
Bloody 11 12 3 -1 60.6 82.6% 72.7% -1.1% 1.02
shadiy 11 15 5 -4 74.8 73.9% 45.5% -3.9% 0.89

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Bomb defused
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Bomb defused
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer