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Ground Zero vs Abyssal · ANZC Locals Brisbane 2026 Season 2 ·

Ground Zero 13–7 Abyssal · Ancient

Ground Zero won Ancient 13–7.

Ground Zero won 6 of 8 rounds on CT and 7 of 12 on T.

Abyssal won 5 of 12 rounds on CT and 2 of 8 on T.

sliimey had the best rating on the map, 2.02, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Ground Zero 13 6/8 7/12 2/2
Abyssal 7 5/12 2/8 0/2

Ground Zero

Player K D A +/− ADR KAST HS% Swing Rating
sliimey 25 12 8 +13 140.3 100.0% 60.0% +6.9% 2.02
hazr 15 13 3 +2 76.7 75.0% 60.0% -0.2% 1.16
omichella 14 11 5 +3 84.9 85.0% 57.1% -0.3% 1.30
vision 13 14 2 -1 67.6 75.0% 38.5% -1.9% 0.95
apocdud 8 10 2 -2 47.7 70.0% 50.0% -2.8% 0.80

Abyssal

Player K D A +/− ADR KAST HS% Swing Rating
blood 15 17 3 -2 114.3 70.0% 33.3% +1.9% 1.34
dangeR 13 16 5 -3 66.0 75.0% 69.2% -2.3% 0.96
vinhy 12 14 4 -2 52.8 70.0% 66.7% +1.8% 1.07
zune 10 13 6 -3 65.0 75.0% 50.0% -1.3% 0.98
Forleks 10 18 5 -8 50.0 65.0% 30.0% -5.0% 0.65

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer