Subtick

Galorys vs Grêmio · ESL Challenger League Season 52 South America Cup 3 ·

Galorys 11–8 Grêmio · Inferno

Galorys won Inferno 11–8.

Galorys won 8 of 12 rounds on CT and 3 of 12 on T.

Grêmio won 9 of 12 rounds on CT and 4 of 12 on T.

souz4h had the best rating on the map, 1.29, with 18 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Galorys 11 8/12 3/12 0/2
Grêmio 8 9/12 4/12 2/2

Galorys

Player K D A +/− ADR KAST HS% Swing Rating
DeStiNy 17 17 6 0 90.4 79.2% 41.2% -0.2% 1.27
tomate 16 15 2 +1 87.0 70.8% 31.3% +0.1% 1.22
gbb 13 13 3 0 60.4 66.7% 46.2% +1.0% 1.14
PKL 12 17 7 -5 72.3 66.7% 41.7% -0.3% 1.00
detr0ittJ 10 12 4 -2 51.0 83.3% 40.0% -2.3% 0.93
Coach|turner 0 0 0 0 0.0 100.0% – 0.0% 0.78

Grêmio

Player K D A +/− ADR KAST HS% Swing Rating
souz4h 18 14 7 +4 94.8 75.0% 61.1% +1.1% 1.29
s1lent 15 12 8 +3 83.8 83.3% 33.3% -1.0% 1.15
yeda 15 15 1 0 81.8 70.8% 86.7% +0.9% 1.14
balencyy 14 16 6 -2 85.5 75.0% 57.1% 0.0% 1.10
MITHPUTTINI 11 11 1 0 62.4 70.8% 36.4% +0.3% 1.02
Coach|luq 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Time ran out
  11. Round 11 CT win Bomb defused
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Bomb defused
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Time ran out
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Bomb exploded
  24. Round 24 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer