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Ground Zero vs Abyssal · ESL Challenger League Season 52 Oceania Cup 2 ·

Ground Zero 13–4 Abyssal · Nuke

Ground Zero won Nuke 13–4.

Ground Zero won 9 of 11 rounds on CT and 4 of 12 on T.

Abyssal won 8 of 12 rounds on CT and 2 of 11 on T.

hazr had the best rating on the map, 1.71, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Ground Zero 13 9/11 4/12 1/2
Abyssal 4 8/12 2/11 1/2

Ground Zero

Player K D A +/− ADR KAST HS% Swing Rating
hazr 23 15 8 +8 123.7 91.3% 69.6% +5.1% 1.71
omichella 18 13 2 +5 70.3 65.2% 55.6% +3.8% 1.29
vision 16 15 5 +1 89.2 69.6% 56.3% +2.9% 1.24
sliimey 15 16 5 -1 76.8 65.2% 53.3% +0.6% 1.08
apocdud 7 17 6 -10 44.3 65.2% 14.3% -5.1% 0.54
tucks 0 0 0 0 0.0 100.0% – 0.0% 0.78

Abyssal

Player K D A +/− ADR KAST HS% Swing Rating
dangeR 21 17 3 +4 98.6 78.3% 28.6% -2.0% 1.28
Forleks 19 16 5 +3 108.8 69.6% 57.9% +1.0% 1.48
zune 17 17 9 0 115.2 78.3% 41.2% +0.4% 1.39
blood 14 16 6 -2 86.6 73.9% 50.0% -3.3% 1.12
vinhy 6 15 5 -9 54.3 65.2% 83.3% -3.9% 0.72

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Bomb defused
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Bomb defused
  7. Round 7 T win Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Bomb defused
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer