FlyQuest vs NEXVOID · IEM Beijing 2026 Asia Closed Qualifier ·
FlyQuest 13–7 NEXVOID · Inferno
FlyQuest won Inferno 13–7.
FlyQuest won 6 of 12 rounds on CT and 3 of 5 on T.
NEXVOID won 2 of 5 rounds on CT and 6 of 12 on T.
jks had the best rating on the map, 1.87, with 18 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| FlyQuest | 13 | 6/12 | 3/5 | 2/2 |
| NEXVOID | 7 | 2/5 | 6/12 | 0/2 |
FlyQuest
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| jks | 18 | 4 | 2 | +14 | 105.4 | 88.2% | 72.2% | +7.3% | 1.87 |
| vexite | 14 | 10 | 4 | +4 | 87.5 | 70.6% | 57.1% | +1.9% | 1.25 |
| INS | 13 | 12 | 7 | +1 | 80.0 | 64.7% | 46.2% | +0.4% | 1.09 |
| aliStair | 11 | 9 | 7 | +2 | 76.4 | 76.5% | 54.5% | +2.5% | 1.19 |
| nettik | 9 | 10 | 4 | -1 | 62.6 | 76.5% | 55.6% | -3.1% | 0.85 |
| Coach|AZR | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
NEXVOID
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| MiQ | 10 | 14 | 2 | -4 | 61.2 | 64.7% | 60.0% | -3.4% | 0.95 |
| AccuracyTG | 8 | 12 | 4 | -4 | 66.3 | 58.8% | 25.0% | -1.1% | 0.91 |
| xerolte | 8 | 13 | 5 | -5 | 67.7 | 64.7% | 75.0% | -3.0% | 0.89 |
| Zesta | 7 | 15 | 3 | -8 | 44.1 | 52.9% | 71.4% | -4.7% | 0.64 |
| erkaSt | 7 | 16 | 6 | -9 | 48.9 | 76.5% | 42.9% | -3.3% | 0.70 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 T win Bomb exploded
- Round 3 T win Bomb exploded
- Round 4 CT win Time ran out
- Round 5 CT win Counter-Terrorists win
- Round 6 T win Bomb exploded
- Round 7 CT win Bomb defused
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Terrorists win
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Bomb exploded
- Round 15 CT win Bomb defused
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer