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IEM Beijing 2026 Asia Closed Qualifier
12 parsed matches and 26 maps from IEM Beijing 2026 Asia Closed Qualifier.
Recent matches
- Rare Atom vs FlyQuest 1–2 IEM Beijing 2026 Asia Closed Qualifier
- FlyQuest vs DEPO 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Lynn Vision vs DEPO 1–2 IEM Beijing 2026 Asia Closed Qualifier
- Kaleido vs FlyQuest 0–2 IEM Beijing 2026 Asia Closed Qualifier
- Rare Atom vs FlyQuest 2–1 IEM Beijing 2026 Asia Closed Qualifier
- TYLOO vs DEPO 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Lynn Vision vs NEXVOID 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Kaleido vs The Huns 2–0 IEM Beijing 2026 Asia Closed Qualifier
- FlyQuest vs NEXVOID 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Rare Atom vs Lynn Vision 2–0 IEM Beijing 2026 Asia Closed Qualifier
- The Huns vs DEPO 0–2 IEM Beijing 2026 Asia Closed Qualifier
- TYLOO vs Kaleido 2–0 IEM Beijing 2026 Asia Closed Qualifier
Highest rated
| Player | Maps | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| JamYoung | 4 | 72 | 30 | 21 | +42 | 109.1 | 87.1% | 65.3% | +7.7% | 1.74 |
| Jee | 4 | 67 | 34 | 16 | +33 | 102.3 | 82.9% | 34.3% | +4.2% | 1.49 |
| jks | 12 | 205 | 144 | 57 | +61 | 85.5 | 77.3% | 67.8% | +1.8% | 1.36 |
| suki | 6 | 92 | 76 | 14 | +16 | 83.0 | 69.0% | 62.0% | +1.6% | 1.36 |
| vexite | 12 | 200 | 152 | 58 | +48 | 87.1 | 75.7% | 58.5% | +2.4% | 1.34 |
| 3gl | 8 | 139 | 114 | 37 | +25 | 82.5 | 75.7% | 33.8% | +0.7% | 1.27 |
| Zero | 4 | 57 | 36 | 15 | +21 | 80.6 | 81.4% | 49.1% | +1.7% | 1.25 |
| ANN1H1LAT1ON | 3 | 42 | 39 | 10 | +3 | 80.7 | 68.4% | 45.2% | +1.0% | 1.25 |
| ChildKing | 8 | 150 | 132 | 32 | +18 | 85.0 | 71.9% | 59.3% | +0.9% | 1.24 |
| westmelon | 7 | 114 | 109 | 38 | +5 | 90.9 | 73.5% | 67.5% | +0.0% | 1.22 |
Map pool
| Map | Played | CT rounds won |
|---|---|---|
| Inferno | 8 | 47.4% |
| Dust2 | 6 | 52.0% |
| Anubis | 5 | 47.4% |
| Cache | 3 | 50.8% |
| Ancient | 2 | 57.1% |
| Mirage | 2 | 69.7% |
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos.