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IEM Beijing 2026 Asia Closed Qualifier
12 parsede kampe og 26 baner fra IEM Beijing 2026 Asia Closed Qualifier.
Seneste kampe
- Rare Atom mod FlyQuest 1–2 IEM Beijing 2026 Asia Closed Qualifier
- FlyQuest mod DEPO 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Lynn Vision mod DEPO 1–2 IEM Beijing 2026 Asia Closed Qualifier
- Kaleido mod FlyQuest 0–2 IEM Beijing 2026 Asia Closed Qualifier
- Rare Atom mod FlyQuest 2–1 IEM Beijing 2026 Asia Closed Qualifier
- TYLOO mod DEPO 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Lynn Vision mod NEXVOID 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Kaleido mod The Huns 2–0 IEM Beijing 2026 Asia Closed Qualifier
- FlyQuest mod NEXVOID 2–0 IEM Beijing 2026 Asia Closed Qualifier
- Rare Atom mod Lynn Vision 2–0 IEM Beijing 2026 Asia Closed Qualifier
- The Huns mod DEPO 0–2 IEM Beijing 2026 Asia Closed Qualifier
- TYLOO mod Kaleido 2–0 IEM Beijing 2026 Asia Closed Qualifier
Højest ratede
| Spiller | Baner | K | D | A | +/− | ADR | KAST | HS % | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| JamYoung | 4 | 72 | 30 | 21 | +42 | 109,1 | 87,1 % | 65,3 % | +7,7 % | 1,74 |
| Jee | 4 | 67 | 34 | 16 | +33 | 102,3 | 82,9 % | 34,3 % | +4,2 % | 1,49 |
| jks | 12 | 205 | 144 | 57 | +61 | 85,5 | 77,3 % | 67,8 % | +1,8 % | 1,36 |
| suki | 6 | 92 | 76 | 14 | +16 | 83,0 | 69,0 % | 62,0 % | +1,6 % | 1,36 |
| vexite | 12 | 200 | 152 | 58 | +48 | 87,1 | 75,7 % | 58,5 % | +2,4 % | 1,34 |
| 3gl | 8 | 139 | 114 | 37 | +25 | 82,5 | 75,7 % | 33,8 % | +0,7 % | 1,27 |
| Zero | 4 | 57 | 36 | 15 | +21 | 80,6 | 81,4 % | 49,1 % | +1,7 % | 1,25 |
| ANN1H1LAT1ON | 3 | 42 | 39 | 10 | +3 | 80,7 | 68,4 % | 45,2 % | +1,0 % | 1,25 |
| ChildKing | 8 | 150 | 132 | 32 | +18 | 85,0 | 71,9 % | 59,3 % | +0,9 % | 1,24 |
| westmelon | 7 | 114 | 109 | 38 | +5 | 90,9 | 73,5 % | 67,5 % | +0,0 % | 1,22 |
Banepulje
| Bane | Spillet | CT-runder vundet |
|---|---|---|
| Inferno | 8 | 47,4 % |
| Dust2 | 6 | 52,0 % |
| Anubis | 5 | 47,4 % |
| Cache | 3 | 50,8 % |
| Ancient | 2 | 57,1 % |
| Mirage | 2 | 69,7 % |
Rating vægter kills, deaths, skade, KAST og runde-swing pr. runde, hver justeret for rundens økonomi; omkring 1,00 er gennemsnittet. Swing er, hvor meget en spiller flyttede holdets chance for at vinde runden, pr. runde. Tallene kommer fra Subticks egen parsing af kampenes demoer.