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Nuclear TigeRES vs CYBERSHOKE · 1win Private Club Season 1 Closed Qualifier ·

Nuclear TigeRES 13–4 CYBERSHOKE · Ancient

Nuclear TigeRES won Ancient 13–4.

Nuclear TigeRES won 9 of 11 rounds on CT and 4 of 12 on T.

CYBERSHOKE won 8 of 12 rounds on CT and 2 of 11 on T.

z1k4 had the best rating on the map, 1.51, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Nuclear TigeRES 13 9/11 4/12 2/2
CYBERSHOKE 4 8/12 2/11 0/2

Nuclear TigeRES

Player K D A +/− ADR KAST HS% Swing Rating
z1k4 19 13 6 +6 88.2 73.9% 21.1% +5.3% 1.51
ayuki 16 15 9 +1 84.5 78.3% 56.3% +0.7% 1.19
flouzer 赤瞳 16 17 5 -1 73.3 60.9% 37.5% -1.0% 1.02
m1QUSE 15 16 6 -1 74.6 78.3% 40.0% +1.4% 1.16
senka 13 16 5 -3 65.3 78.3% 53.8% -2.3% 0.90

CYBERSHOKE

Player K D A +/− ADR KAST HS% Swing Rating
H4SAN4TOR 18 16 5 +2 69.7 78.3% 55.6% -0.2% 1.22
nota 17 15 6 +2 75.3 78.3% 64.7% +0.3% 1.23
Alkaren 16 17 1 -1 85.7 65.2% 43.8% -1.0% 1.11
Mokuj1n 14 13 4 +1 66.5 73.9% 57.1% +0.9% 1.19
alpha 12 18 13 -6 73.1 65.2% 50.0% -4.0% 0.86

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Time ran out
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Bomb defused
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer