Quintessence vs TitanFlow · CCT 2026 Challengers Europe Series 8 ·
Quintessence 16–14 TitanFlow · Cache
Quintessence won Cache 16–14.
Quintessence won 8 of 12 rounds on CT and 4 of 12 on T.
TitanFlow won 8 of 12 rounds on CT and 4 of 12 on T.
Electro had the best rating on the map, 1.46, with 24 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Quintessence | 16 | 8/12 | 4/12 | 0/2 |
| TitanFlow | 14 | 8/12 | 4/12 | 2/2 |
Quintessence
TitanFlow
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Saiman_Strit | 22 | 19 | 10 | +3 | 73.6 | 65.5% | 50.0% | +3.0% | 1.28 |
| keeisen | 22 | 24 | 9 | -2 | 82.8 | 69.0% | 50.0% | -1.4% | 1.13 |
| Henma | 21 | 18 | 5 | +3 | 69.8 | 72.4% | 66.7% | +2.2% | 1.22 |
| ves111 | 20 | 25 | 6 | -5 | 91.9 | 65.5% | 60.0% | -2.4% | 1.03 |
| ZzZoOm | 10 | 20 | 5 | -10 | 39.2 | 58.6% | 50.0% | -1.6% | 0.73 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Bomb defused
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Bomb defused
- Round 6 CT win Bomb defused
- Round 7 T win Bomb exploded
- Round 8 T win Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Bomb exploded
- Round 11 CT win Bomb defused
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Bomb defused
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 T win Bomb exploded
- Round 23 T win Terrorists win
- Round 24 T win Terrorists win
- Round 25 CT win Counter-Terrorists win
- Round 26 T win Terrorists win
- Round 27 T win Terrorists win
- Round 28 T win Bomb exploded
- Round 29 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer