Subtick

XDM vs Pressure Monsters · 5EPlay Professional Challenge Season 1 ·

XDM 12–5 Pressure Monsters · Cache

XDM won Cache 12–5.

XDM won 5 of 12 rounds on CT and 7 of 12 on T.

Pressure Monsters won 5 of 12 rounds on CT and 7 of 12 on T.

Aurora had the best rating on the map, 1.79, with 31 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
XDM 12 5/12 7/12 0/2
Pressure Monsters 5 5/12 7/12 2/2

XDM

Player K D A +/− ADR KAST HS% Swing Rating
Shad0w 21 19 9 +2 81.3 75.0% 38.1% +1.7% 1.27
Kungao 20 20 4 0 71.4 64.3% 65.0% -0.3% 1.07
rubeN 20 21 5 -1 63.1 71.4% 30.0% -1.5% 1.02
r1verLaKe 18 19 1 -1 76.5 64.3% 33.3% -2.4% 1.02
darkk 16 24 5 -8 71.6 60.7% 62.5% -2.0% 0.87

Pressure Monsters

Player K D A +/− ADR KAST HS% Swing Rating
Aurora 31 16 3 +15 91.0 92.9% 41.9% +6.9% 1.79
1Mo 24 21 8 +3 89.8 78.6% 62.5% +1.4% 1.33
XiaoLu 22 16 6 +6 84.0 71.4% 68.2% +2.5% 1.34
yubo 16 24 7 -8 80.6 67.9% 37.5% -2.5% 0.90
CxX 10 18 7 -8 44.8 64.3% 60.0% -3.8% 0.69

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Time ran out
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 CT win Bomb defused
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 CT win Bomb defused
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer