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100 Thieves vs Eternal Fire · IEM Beijing 2026 Open Qualifier ·

100 Thieves 100–10 Eternal Fire · Mirage

100 Thieves won Mirage 100–10.

100 Thieves won 7 of 12 rounds on CT and 3 of 11 on T.

Eternal Fire won 8 of 11 rounds on CT and 5 of 12 on T.

regali had the best rating on the map, 1.54, with 17 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 100 7/12 3/11 1/2
Eternal Fire 10 8/11 5/12 1/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
sirah 17 13 3 +4 104.0 73.9% 82.4% +2.0% 1.50
poiii 15 18 2 -3 90.6 60.9% 60.0% -0.9% 1.08
dev1ce 15 20 2 -5 83.2 65.2% 46.7% -0.7% 1.10
rain 13 17 4 -4 87.0 60.9% 53.8% -3.1% 0.94
Gizmy 7 17 5 -10 48.1 56.5% 71.4% -1.7% 0.71
Coach|gla1ve 0 0 0 0 0.0 100.0% – 0.0% 0.78

Eternal Fire

Player K D A +/− ADR KAST HS% Swing Rating
Kvem 21 15 4 +6 121.3 82.6% 61.9% +1.5% 1.46
soulfly 19 11 3 +8 90.7 87.0% 52.6% +2.2% 1.50
regali 17 12 6 +5 122.5 87.0% 41.2% +1.3% 1.54
MisteM 15 13 2 +2 82.1 82.6% 53.3% +0.4% 1.22
jottAAA 13 16 4 -3 78.6 78.3% 38.5% -1.1% 1.05
yT 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Time ran out
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Time ran out
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 T win Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Terrorists win
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer