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100 Thieves vs Eternal Fire · IEM Beijing 2026 Open Qualifier ·

100 Thieves 100–9 Eternal Fire · Ancient

100 Thieves won Ancient 100–9.

100 Thieves won 6 of 12 rounds on CT and 3 of 10 on T.

Eternal Fire won 7 of 10 rounds on CT and 6 of 12 on T.

regali had the best rating on the map, 1.53, with 17 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 100 6/12 3/10 0/2
Eternal Fire 9 7/10 6/12 2/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
dev1ce 20 18 1 +2 109.0 63.6% 45.0% +0.4% 1.38
poiii 12 14 7 -2 87.5 77.3% 75.0% +0.6% 1.17
sirah 11 16 2 -5 49.5 59.1% 54.5% -3.7% 0.93
Gizmy 11 17 6 -6 83.4 63.6% 81.8% -0.1% 1.09
rain 10 13 3 -3 69.8 63.6% 60.0% -1.7% 0.99
Coach|gla1ve 0 0 0 0 0.0 100.0% – 0.0% 0.78

Eternal Fire

Player K D A +/− ADR KAST HS% Swing Rating
jottAAA 19 14 10 +5 129.6 81.8% 68.4% +1.6% 1.46
regali 17 11 5 +6 116.5 86.4% 41.2% +1.2% 1.53
Kvem 17 14 2 +3 103.9 77.3% 64.7% +0.2% 1.20
soulfly 14 13 3 +1 72.7 63.6% 42.9% +3.3% 1.17
MisteM 11 14 2 -3 62.1 77.3% 72.7% -2.7% 0.90
yT 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Time ran out
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Bomb exploded
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 T win Bomb exploded
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Bomb defused
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer