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GGMEDIA Challenger Series 1: BLAST Premier Rising Event
7 parsede kampe og 16 baner fra GGMEDIA Challenger Series 1: BLAST Premier Rising Event.
Seneste kampe
- TYLOO mod Lynn Vision 1–2 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- 5star mod Lynn Vision 0–2 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- The Huns mod TYLOO 0–2 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- Lynn Vision mod Ground Zero 2–0 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- 5star mod Alter Ego 2–1 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- TYLOO mod The MongolZ Academy 2–0 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
- The Huns mod Kaleido 2–0 GGMEDIA Challenger Series 1: BLAST Premier Rising Event
Højest ratede
| Spiller | Baner | K | D | A | +/− | ADR | KAST | HS % | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| Starry | 7 | 129 | 82 | 39 | +47 | 98,0 | 82,7 % | 60,5 % | +3,6 % | 1,48 |
| adeX | 2 | 50 | 41 | 12 | +9 | 102,6 | 66,7 % | 30,0 % | +2,4 % | 1,43 |
| z4KR | 7 | 117 | 72 | 34 | +45 | 93,6 | 78,4 % | 41,9 % | +3,8 % | 1,42 |
| ANN1H1LAT1ON | 4 | 62 | 53 | 17 | +9 | 92,3 | 71,8 % | 45,2 % | +2,0 % | 1,34 |
| Mercury | 7 | 100 | 76 | 51 | +24 | 86,7 | 87,0 % | 53,0 % | +1,2 % | 1,30 |
| Jee | 7 | 96 | 67 | 27 | +29 | 76,9 | 84,0 % | 25,0 % | +2,5 % | 1,28 |
| westmelon | 7 | 116 | 92 | 36 | +24 | 86,9 | 80,6 % | 59,5 % | +1,5 % | 1,26 |
| hoolig4n | 4 | 69 | 66 | 19 | +3 | 77,8 | 70,7 % | 31,9 % | +0,1 % | 1,25 |
| Zero | 7 | 97 | 71 | 28 | +26 | 72,3 | 77,9 % | 44,3 % | +1,8 % | 1,24 |
| suki | 2 | 33 | 30 | 6 | +3 | 70,1 | 72,4 % | 69,7 % | +0,8 % | 1,24 |
Banepulje
| Bane | Spillet | CT-runder vundet |
|---|---|---|
| Ancient | 6 | 54,4 % |
| Mirage | 3 | 31,5 % |
| Inferno | 2 | 63,2 % |
| Anubis | 2 | 48,9 % |
| Dust2 | 2 | 48,9 % |
| Nuke | 1 | 58,8 % |
Rating vægter kills, deaths, skade, KAST og runde-swing pr. runde, hver justeret for rundens økonomi; omkring 1,00 er gennemsnittet. Swing er, hvor meget en spiller flyttede holdets chance for at vinde runden, pr. runde. Tallene kommer fra Subticks egen parsing af kampenes demoer.