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IEM Beijing 2026 Closed Qualifier
27 parsede kampe og 61 baner fra IEM Beijing 2026 Closed Qualifier.
Seneste kampe
- Nuclear TigeRES mod HEROIC 0–2 IEM Beijing 2026 Closed Qualifier
- HEROIC mod Eternal Fire 2–1 IEM Beijing 2026 Closed Qualifier
- B8 mod Nuclear TigeRES 82–0 IEM Beijing 2026 Closed Qualifier
- K27 mod Eternal Fire 255–2 IEM Beijing 2026 Closed Qualifier
- Nuclear TigeRES mod Eternal Fire 2–0 IEM Beijing 2026 Closed Qualifier
- B8 mod HOTU 82–0 IEM Beijing 2026 Closed Qualifier
- HEROIC mod magic 2–0 IEM Beijing 2026 Closed Qualifier
- K27 mod MIBR 255–0 IEM Beijing 2026 Closed Qualifier
- MIBR mod EYEBALLERS 2–0 IEM Beijing 2026 Closed Qualifier
- magic mod BIG 2–0 IEM Beijing 2026 Closed Qualifier
- HEROIC mod Color 2–0 IEM Beijing 2026 Closed Qualifier
- K27 mod Nemiga 255–0 IEM Beijing 2026 Closed Qualifier
- paiN mod BIG 0–2 IEM Beijing 2026 Closed Qualifier
- Color mod DENDELE 2–1 IEM Beijing 2026 Closed Qualifier
- HOTU mod Nemiga 2–0 IEM Beijing 2026 Closed Qualifier
- B8 mod EYEBALLERS 82–0 IEM Beijing 2026 Closed Qualifier
- HEROIC mod Eternal Fire 1–2 IEM Beijing 2026 Closed Qualifier
- 3DMAX mod MIBR 3–0 IEM Beijing 2026 Closed Qualifier
- Nuclear TigeRES mod magic 2–0 IEM Beijing 2026 Closed Qualifier
- GamerLegion mod K27 1–2 IEM Beijing 2026 Closed Qualifier
- DENDELE mod EYEBALLERS 1–2 IEM Beijing 2026 Closed Qualifier
- Color mod B8 1–2 IEM Beijing 2026 Closed Qualifier
- BIG mod Nemiga 1–2 IEM Beijing 2026 Closed Qualifier
- HOTU mod paiN 2–0 IEM Beijing 2026 Closed Qualifier
- MIBR mod Eternal Fire 1–2 IEM Beijing 2026 Closed Qualifier
- 3DMAX mod HEROIC 3–1 IEM Beijing 2026 Closed Qualifier
- magic mod K27 2–0 IEM Beijing 2026 Closed Qualifier
Højest ratede
| Spiller | Baner | K | D | A | +/− | ADR | KAST | HS % | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|---|
| hypex | 3 | 40 | 18 | 6 | +22 | 95,0 | 78,1 % | 57,5 % | +2,7 % | 1,57 |
| MartinezSa | 14 | 234 | 150 | 60 | +84 | 91,1 | 81,0 % | 37,2 % | +2,3 % | 1,39 |
| blameF | 7 | 138 | 93 | 45 | +45 | 89,2 | 80,1 % | 45,7 % | +1,9 % | 1,38 |
| frontales | 6 | 109 | 83 | 29 | +26 | 89,3 | 77,6 % | 37,6 % | +1,3 % | 1,36 |
| lattykk | 8 | 124 | 100 | 27 | +24 | 93,2 | 74,9 % | 41,1 % | +1,1 % | 1,35 |
| mo0N | 8 | 116 | 91 | 22 | +25 | 91,0 | 77,5 % | 41,4 % | +1,7 % | 1,34 |
| kensizor | 9 | 145 | 117 | 36 | +28 | 83,1 | 75,3 % | 54,5 % | +2,2 % | 1,31 |
| tenzy | 8 | 134 | 107 | 36 | +27 | 90,4 | 74,8 % | 63,4 % | +0,4 % | 1,30 |
| doc | 6 | 97 | 87 | 30 | +10 | 87,6 | 78,2 % | 56,7 % | +1,4 % | 1,29 |
| kashl1d | 10 | 125 | 107 | 36 | +18 | 80,0 | 76,4 % | 32,8 % | +0,5 % | 1,26 |
Banepulje
| Bane | Spillet | CT-runder vundet |
|---|---|---|
| Cache | 14 | 49,1 % |
| Ancient | 14 | 55,1 % |
| Mirage | 10 | 48,5 % |
| Inferno | 7 | 55,6 % |
| Dust2 | 7 | 53,4 % |
| Nuke | 6 | 59,5 % |
| Anubis | 3 | 45,3 % |
Rating vægter kills, deaths, skade, KAST og runde-swing pr. runde, hver justeret for rundens økonomi; omkring 1,00 er gennemsnittet. Swing er, hvor meget en spiller flyttede holdets chance for at vinde runden, pr. runde. Tallene kommer fra Subticks egen parsing af kampenes demoer.